|Guide and Directory to High Desert Entertainment, Events, and Recreation|
January 11th, 2002
With the Harry Potter movie raking in bales of box office cash as I write this, and the popularity of both the Harry Potter books and the recent edition of D&D driving some Satanic panic victims into fits of apoplexy, I thought I might do a little demonstration for everyone.
More than a few times, I've heard certain people claim that both Harry Potter and D&D books contain real spells that you can cast. Recently, in fact, I found a site called Demonbuster that has this to say about the Harry Potter series:
So, I'm going to settle this for everyone. I am going to take my Harry Potter books and my Third Edition Dungeons & Dragons Players Handbook and attempt to cast the arcane spells contained within, all in the name of science, and at great risk to my body and soul.
You heard right. These claims of authentic, functional magical abilities will be put to the test before your very eyes. Do these spells really work? Will your kids be able to cast them after a casual read? Will I survive unscathed? Stay tuned to find out.
|BUT FIRST, THESE MESSAGES...|
I'd better take care of some business first, before I start flinging fireballs around the room and changing everyone into eggplants, especially since it's been a little while since I've updated the page:
First, thank you to everyone who wrote to tell me that I'm going to hell for defending role-playing games the way that I do, after reading my last Random Encounter about how that has never happened before. I'm going to assume, for everyone's benefit, that you were all kidding. Thanks. Now please stop.
If you haven't heard me mention it by now, I have been asked by the fantastic people at EconoCon to be a Guest of Honor at their convention, held on April 27th. I will be there with Jolly Blackburn (creator of Knights of the Dinner Table and a scheming identity pirate) and Stephen Kenson (author of GURPS Spirits and The Enchanted for Changeling), as well as other as-yet-unnamed guests. FUDGE gurus Steffan O'Sullivan and Ann Dupuis will be there, and I've talked Jared Sorensen into coming as well. So, if you're in the New Hampshire area next April, stop by and join us for a whole lot of fun. That web page again, in case you didn't click on it above: http://oz.plymouth.edu/~gaming/conVI.html
This past summer marked an anniversary of sorts for me - the 20th year since that fateful day when I sat down to my first game of D&D. It was 1981. Ronald Reagan was our brand new president. Rick Springfield's "Jesse's Girl" was getting overplayed on every radio in the nation. And a lot of the people who read this page were either very young, or not even born yet.
Twenty years is a long time to hold on to a hobby - especially one that often raises questioning eyebrows. But if I have any regret, it's that I gave away my old copy of White Plume Mountain... I loved that module!
Ah, well... enough nostalgia. Let's get on with the show, shall we?
|OKAY KIDS, HERE'S WHAT YOU'VE BEEN WAITING FOR...|
The spells that you see the characters casting in the Harry Potter series consist primarily of a few pseudo-Latin words spoken loudly while waving your magic wand or pointing it at your target. This should be a piece of cake - if there's one thing I can do, it's speak pseudo-Latin while waving a stick around!
|PREPARATION - Constructing The Wand|
First, we'll need a wand. According to the books, wands are usually made of a magical wood, with some sort of powerful item inside - like a unicorn hair or phoenix feather. I'm not sure where to find a phoenix or unicorn - in fact, I suspect that neither of them really exist. But I could be wrong. After all, according to Demonbuster, any kid who reads these books will be able to start throwing spells around like there's no tomorrow. So a wand can't be that hard to make.
The Harry Potter books tell us nothing about how to construct a wand, so I will have to improvise. We have a border collie (no horn), a parakeet with a very bad temper, and a yard full of transplanted Christmas trees (and there's GOT to be some kind of magic in THOSE). So for the purposes of our experiments, I will be using an evergreen twig with some dog hairs and a parakeet feather taped to it.
This part wasn't easy. The parakeet got a few good bites in, and the dog won't get anywhere near me now, but that's okay.** Any wizard worth his salt can cast spells with a bandaged hand, and the dog would only get in the way anyway. Now we have one official Harry Potter wand, capable of performing all kinds of nasty magical effects. Let's pick up one of the books and look for a spell to cast.
|PHASE ONE - Casting Spells From The Harry Potter Books|
Spell Name: Lumos
Source: Harry Potter and the Prisoner of Azkaban, page 335 (hardcover). Harry makes his wand shine like a flashlight:
Test Method: This should be simple; say the word and wave the wand. What could be easier?
Results: My results went something like this:
Spell Name: Body-Bind
Source: Harry Potter and the Sorcerer's Stone, page 273:
Results: Failure. Paula didn't bind. In fact, she snatched my magic wand away and told me to take the trash out.
I really don't get it. I did everything that the characters in the book did, as closely as I could - I waved my wand, said the magic words, and nothing happened at all.
Oh, crap. This must mean I'm a muggle. How embarrassing.
|PHASE TWO - Casting Spells From a Dungeons & Dragons Book|
Ah, good old D&D... where ANYONE can be a magic-user - muggle or not - as long as they meet the Intelligence requirement!
The spells contained in the Player's Handbook consist of a block of statistical information - the time it takes to cast the spell, the duration of the spell's effect, and what components are required to cast it. The components can be verbal, somatic, and/or material, in any combination - but it is rarely supplied to the reader what the exact "magic words" of the verbal component are, how you should gesticulate to perform the somatic component, or in what way the material components are used.
Some would suggest that this means that these spells aren't really meant to be cast by real people, and that they're just make-believe. But we know better, because we're not "comparatively ignorant of sorcery" like most people, right?
Okay, this should be easy. Let's pick something simple, a nice First Level spell...
Spell Name: Hold Portal
Components Required: Verbal
Spell Effect: Turning to page 214 of the Third Edition Handbook, we find that Hold Portal will hold closed a door of up to 20 square feet per level. Since I've been playing D&D for 20 years now, I've got to be at least 20th level, right? So I should be able to hold a door that is 400 square feet in size. Man, oh man... the pranks I could pull with that kind of power...
Also, the spell description says that "the magic holds the portal fast, just as if it were securely closed and normally locked."* That should easily keep my two daughters from running out of the playroom every two minutes to bother me as I write this.
Test Method: The book tells me that the only thing we need to cast this spell is a verbal component... but it doesn't tell me what that magic word is. Still, a 20th level mage like myself should know all of this by now. I'll just shout a few lock-related magical power words at the playroom door.
Results: Failure. The results went something like this:
Spell Name: Feather Fall
Components Required: Verbal only
Spell Effect: Feather Fall's purpose is to decrease the speed of a falling object - very useful if you find yourself a sudden victim of gravity.
Test Subject: Self
Test Method: To test this, I will climb onto the roof of our garage, leap off, and shout the verbal component - which I suspect in this case may be "Mary Poppins." If the spell works, I should float to the ground like the suggested feather.
Results: Attempt failed. Children traumatized; oldest daughter resorted to poking daddy with a stick to determine signs of life. Driveway is very hard. Ow.
Spell Name: Spider Climb
Components Required: Verbal, somatic, and material.
Spell Effect: Spider Climb allows the caster to climb walls and ceilings like... well... a spider.
Test Subject: Self
Test Method: I will attempt to climb back onto the roof of the garage, and possibly give Feather Fall another go once I'm up there. As usual, no verbal component is supplied, so we will be using the word "McFarlane" (and if you don't know why, then you're not enough of a geek). The material components are the hardest to swallow - literally. In order to successfully cast this spell, I must eat a live spider and a drop of bitumen (an asphalt). Ack. Oh well, it's all in the name of science...
Results: Driveway is still hard. Ow, ow. And for the record, live spiders taste horrible... but after the last two experiments, I've begun to acquire a taste for asphalt.
Spell Name: Burning Hands
Components Required: Verbal and Somatic
Test Subject: A stuffed dragon that is in no way connected with the Disney Corporation.
Spell Effect: The effect of a Burning Hands spell is a sheet of flame that shoots forth from the fingertips in a fan-like spray.
Test Method: The spell description tells us that the somatic component is performed by holding the hands outward, palms down, fingers spread, with both thumbs touching. No word is given on the verbal component, but in the Big Dragon Battle Scene of the Dungeons & Dragons movie, Profion seems to shout "fire" as a verbal component. This seems a little too obvious, so I will be using the phrase "Disco Inferno" instead.
Results: Nothing. Good thing, too... my kids love that dragon.
Spell Name: Change Self
Components Required: Verbal, somatic
Test Subject: Self (as if this wasn't obvious)
Test Method: The Change Self spell allows the caster to alter his appearance in any way he chooses. Using this spell, I will be altering my appearance to resemble rakishly handsome film and television star Bruce Campbell. For the verbal and somatic components of the spell, I'll sing a verse of "Karma Chameleon" while voguing. But you probably didn't want that mental picture.
Results: Nothing. Rats.
Spell Name: Animate Rope
Components Required: Verbal and somatic
Spell Effect: This spell causes any piece of rope to move about under the wizard's control. Once cast, the rope can be used to entangle, bind, or trip an opponent, creature, or annoying neighbor's kid that keeps throwing dirt clods into your yard while you're trying to concentrate on spell casting.
Test Subject: One length of rope.
Test Method: Cast spell, throw rope over the fence, command rope to tie up the kid, then feed him some dirt clods. Wait, the dirt-clod-feeding step isn't really part of the spell. Scratch that.
Results: No moving rope. Where did I leave the receipt for this blasted book?
Spell Name: Charm Person
Components Required: Verbal and somatic
Spell Effect: A Charm Person spell convinces the subject that you are a friend, no matter what your prior relationship may be.
Test Subject: Random passerby.
Test Method: Choosing a random passerby, I will ask a simple question: "Would you like to be my friend?", while holding both arms out for a hug. This will act as the verbal and somatic components of the spell. A positive response should signify that the spell is a success.
Results: My target, a female, appeared to have a counterspell of some sort, with a material component that looked like a small red can. The resulting gas cloud was both painful and blinding. My spell appears to have failed, but hers seems to have been very successful. I wonder what level she is?
Spell Name: Mount
Components Required: Verbal, somatic, and material
Spell Effect: The Mount spell summons a horse, complete with saddle, bit, and bridle, that is friendly and willing to act as your steed for two hours per level of the caster. That should give me free rides for almost two whole days!
Test Subject: Self, I guess...
Test Method: The material component is a bit of horse hair, and for a combination verbal/somatic component, I will be shouting "Hi Ho Silver!" and making pretend horsey-riding motions.
Results: Waited two and a half hours. No horse. Police drove me home.
Spell Name: Mage Armor
Components Required: Verbal, somatic, and focus (a material component that is not consumed in the casting of the spell)
Spell Effect: Mage Armor protects the subject with a force field that is capable of improving the target's resistance to incoming attacks.
Test Subject: Self
Test Method: An assistant will attempt to hit me with a weapon (a rusty old pipe wrench was chosen for both heft and visual effect). If properly cast, the blow will be deflected by the magical force field. The focus for this spell is a small piece of cured leather - my battered wallet should do the trick - and for the somatic and verbal, I will be clenching my fists and shouting "Sticks and Stones!"
Results: Failed. Ouch. And I can't find my wallet now.
Spell Name: Cause Fear
Components Required: Verbal and somatic
Spell Effect: Cause Fear does just that - incites fear in the people and creatures around you.
Test Subject: Self
Test Method: I never really got around to casting this spell because...
Results: ...the simple act of walking around wearing a wizard's cap and carrying a tree branch with dog hair taped to it appears to have the same effect as casting a Cause Fear spell. Therefore, my research into this particular spell is inconclusive, since I never cast it in the first place.
|Summary Of My Findings|
The Harry Potter and Dungeons & Dragons books paint vivid pictures of wizards and witches throwing spells around in great doses of fantasy fun - but do not supply enough information to show you how to do it yourself, any more than reading Zane Grey can show you how to be the fastest gun in the West.
Anyone who disagrees is welcome to jump off of the roof of my garage. I'll leave the ladder out for you.
* Information taken from the Dungeons & Dragons Player's Handbook and J.K. Rowling's Harry Potter series is the property of the respective publishers and authors.
** The author wishes it to be very clear that neither of his beloved pets were harmed in the preparation of his official Harry Potter wand. It was molting season for the parakeet, and the dog needed a bit of a trim anyway.
|Extra special thanks
to Henry Peel (photos), James Peel (pipe wrench wielder & idea consultant),
the whole Peel family (for letting us borrow their wonderful home), and
the neighbors of the Peel family (for not calling the police).
As with almost all pictures you may find on The Escapist, you should hover your cursor over each picture to reveal additional witty comments that I have gone to great lengths to put there.
|Web page content (c) 2002 William J. Walton, all rights reserved, unless otherwise noted. Permission granted to High Desert Insider. Great appreciation and thanks to William.|